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Author Topic: A Rainy Afternoon In Trier  (Read 3708 times)
Jonathan Wienke
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« on: November 25, 2006, 07:48:24 AM »
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Here's an image I captured in Trier, Germany recently; constructive criticisms welcomed.
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boku
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« Reply #1 on: November 25, 2006, 07:57:12 AM »
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Here's an image I captured in Trier, Germany recently; constructive criticisms welcomed.
[a href=\"index.php?act=findpost&pid=86975\"][{POST_SNAPBACK}][/a]
Johnathan,

The sky looks very rich - don't change a thing. On the village, have you tried a bit of curves to bring up the low tone just a bit to show more detail?

Another thing I would experiment with is perspective control. Plumbing up the verticals might be an intriguing concept. Certainly your 1Ds image has enough pixel to support such manipulation. Just a thought, worth a try?

I think the tint (assuming there is one) suits the material perfectly. Again, very rich and Teutonic.

On a totally unrelated note - how have you been? I sure hope you found that the military is suiting you and delivering the intended returns you were seeking.
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Bob Kulon

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Play it Straight and Play it True, my Brother.
Eric Myrvaagnes
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« Reply #2 on: November 25, 2006, 10:24:46 AM »
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I would also like to see a bit more detail in the shadows, but please keep the sky as is.

The tonalities remind me of prints I used to make in the "wet" darkroom that looked great in the fixer, but dried down, losing shadow detail. I think the shadows can go lighter without losing the rich sense of mystery.

<End Criticism -- Begin Useless Ego Stroking> I like the picture.  

-Eric
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-Eric Myrvaagnes

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john beardsworth
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« Reply #3 on: November 25, 2006, 10:49:43 AM »
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The current picture is very bottom heavy, and you lose the lead in line to the church on the right. Lift the landscape with a curve gently brightening its midtones and shadows. Then add a second curve with a graduated mask, darkening the sky. You need to radically darken the sky's highlights - the bright qtr tones should output below half tones, so you have a really steep incline into the highlights. I tried this earlier but only posted after seeing two "leave the sky alone" posts - make more of the sky.

John
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Jonathan Wienke
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« Reply #4 on: November 25, 2006, 02:19:55 PM »
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I made some curve adjustment layers for the sky and buildings, and darkened the the sky a little and lightened up the ground and buildings.
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john beardsworth
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« Reply #5 on: November 25, 2006, 02:26:34 PM »
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And that's remarkably similar to my version. I also tweaked the perspective.

John
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Jonathan Wienke
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« Reply #6 on: November 25, 2006, 04:06:13 PM »
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<End Criticism -- Begin Useless Ego Stroking> I like the picture. 

Hey, at least you offered some non-useless feedback to go with the ego-stroking, so I'll let it slide this time...
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Morgan_Moore
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« Reply #7 on: December 09, 2006, 12:41:27 PM »
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« Last Edit: December 09, 2006, 01:12:07 PM by Morgan_Moore » Logged

Sam Morgan Moore Cornwall
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Bobtrips
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« Reply #8 on: December 09, 2006, 02:09:12 PM »
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I made some curve adjustment layers for the sky and buildings, and darkened the the sky a little and lightened up the ground and buildings.
[a href=\"index.php?act=findpost&pid=87033\"][{POST_SNAPBACK}][/a]

Lightening the city helps.  Increases the details.

There are a couple of bright spots that capture my eye without reason.  I'd tone them down a bit - awing center right and sign(?) lower just right of center.

And it looks like you might have a slight sharpening halo along the city/sky boundary.
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Jonathan Wienke
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« Reply #9 on: December 12, 2006, 12:17:30 PM »
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And it looks like you might have a slight sharpening halo along the city/sky boundary.

The sharpening halo is actually more of an I-need-to-blend-the sky-and-ground-adjustment-layer-transition-better thing; sort of like doing HDR blending and making it look natural.
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