When I think of "HDR", I'm thinking primarily of 32 bit images assembled from lesser bit images. The post processing of those 32 bit images sometimes includes "tone mapping" which I think of as a means of squeezing that 32 bit assembly into a 16 bit and eventually into an 8 bit image for display or printing.
What I was attempting to point out -- but apparently missed the mark -- was that if there is no advantage to 16 bit images then how can there be an advantage to 32 bit images? Therefore, the 32 bit image HDR must be an even more grandiose conspiracy than the 16 bit marketing ploy. (Getting lost in the sarcasm again, it seems to me that there are advantages to each.)
I've tinkered with HDR and sometimes like it, sometimes not. But since you've open shadow but no more.
worked with HDR and jpg, perhaps you have an answer for a question that I've been meaning to investigate but haven't as yet. In all sincerity, when assembling an HDR file from jpg components, is it necessary to use more jpg files than would have been necessary if raw files had been used?
[{POST_SNAPBACK}][/a]gordonsbuck,
tonemapping is to compress the HDR into LDR image. Devices, monitors and printers are LDR.
The compression must be performed trying to preserve the generl appearance.
HDR is recovered from multi-exposures using floating point, not fixed point (16 bit are integers).
After tonemapping, the images are good for monitor and printer.
There is not any real advantage to make them 16 bit (LDR images are images similar to camera shots, developed to be useful).
For the last answer:
In all sincerity, when assembling an HDR file from jpg components, is it necessary to use more jpg files than would have been necessary if raw files had been used?
If you start with a single jpg you can't do HDR. You can use shadows/highlights tools.
For HDR you can use multiple jpg shots or raw or a single raw developed at differt exposures.
The advantage of single raw is that the images are perfectly registered and moving objects are not a problem.
But, the HDR is limited by the camera. If you have a huge contrast in the scene you can't acquire it.
I wrote a short article on HDR at my website:
[a href=\"http://www.photoresampling.com/index_eng.php]http://www.photoresampling.com/index_eng.php[/url]