Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
June 18, 2013, 06:55:17 PM
Home
Help
Search
Register
Login
Luminous Landscape Home
Luminous Landscape Forum
>
Raw & Post Processing, Printing
>
Colour Management
>
Dual display color problems with mac 10.7 Lion (photoshop)
Pages: [
1
]
Bottom of Page
Print
Author
Topic: Dual display color problems with mac 10.7 Lion (photoshop) (Read 1173 times)
G_Allen
Full Member
Offline
Posts: 115
Dual display color problems with mac 10.7 Lion (photoshop)
«
on:
April 11, 2012, 10:48:40 AM »
Reply
Hi everyone,
I recently upgraded to Lion, and am now having color issues with my dual displays.
It appears that Photoshop (CS5) is only recognizing the color profile for the "main" display (the one with the menu bar). If I drag an image from the main display to my second display, the color is not accurate.
If I switch the menu bar to the second display, Photoshop then only displays the color correctly on that screen and not the other.
This appears to be a Lion (10.7) issue, as the color was consistent across both screen with Snow Leopard (10.6).
Any ideas? I have searched, but haven't found a solution.
I'm using an iMac 27" with an external NEC PA271W, both calibrated.
Thanks!
Logged
GREGORY ALLEN
PLASTICIMAGE.COM
shewhorn
Sr. Member
Offline
Posts: 529
Re: Dual display color problems with mac 10.7 Lion (photoshop)
«
Reply #1 on:
April 18, 2012, 03:13:44 PM »
Reply
Preferences->Performance->Enable OpenGL
Double check that and make sure Enable OpenGL is checked. If not, check it, then restart Photoshop.
Logged
howardm
Sr. Member
Offline
Posts: 576
Re: Dual display color problems with mac 10.7 Lion (photoshop)
«
Reply #2 on:
April 18, 2012, 09:53:30 PM »
Reply
I ran into exactly the same issue just last weekend. The bug seems to be somewhat non-constant in that I can sometimes move an image across screens and it'll do it wrong and other times it'll do it correctly. Same thing if I duplicate the image. But turning *OFF* OpenGL always fixes it (the previous poster is incorrect, OpenGL needs to be OFF). From what I've seen and read on the Adobe forums, you can't use any level of OPenGL (basic, normal or adv).
So far, I dont think I've seen the problem in CS6 (which is supposed to be released in the next week) and Adobe won't be fixing CS5 since they see it as an Apple/Lion problem.
Logged
Pages: [
1
]
Top of Page
Print
Jump to:
Please select a destination:
-----------------------------
Site & Board Matters
-----------------------------
=> About This Site
=> LL Video Journal & Download Video
-----------------------------
Raw & Post Processing, Printing
-----------------------------
=> Adobe Camera Raw Q&A
=> Adobe Lightroom Q&A
=> Apple Aperture Q&A
=> Capture One Q&A
=> Other Raw Converters
=> Colour Management
=> Digital Image Processing
=> Printers, Papers and Inks
-----------------------------
Equipment & Techniques
-----------------------------
=> Landscape & Nature Photography
=> Landscape Photography Locations
=> Compact System Cameras
=> Cameras, Lenses and Shooting gear
=> Medium Format / Film / Digital Backs – and Large Sensor Photography
=> Pro Business Discussion
=> Digital Cameras & Shooting Techniques
=> Digital Asset Management
=> Motion & Video
=> Combocams
=> Computers & Peripherals
=> The Wet Darkroom
=> Digital Projection Tools and Techniques
=> For Sale
=> Beginner's Questions
-----------------------------
The Art of Photography
-----------------------------
=> Discussing Photographic Styles
=> But is it Art?
=> User Critiques
=> The Coffee Corner
Loading...